Episode 239: Scratch an Itch
This week Chris and Rod dive deep into the journey of building and releasing an app from scratch. They cover the initial concept for a swipe-based letter-merging iPhone game, overcoming skepticism around vibe coding with Claude AI and Xcode, asset design using Pixelmator Pro, and external testing through TestFlight.
They discuss navigating the App Store submission process, including handling rejection feedback regarding video demonstrations and in-app purchases before reaching final approval. The hosts also explore post-launch marketing strategies, ad policy configurations, future features like GameKit and iPad support, as well as a range of other side projects created along the way.